Thursday, April 22, 2010

Solving the 'big finger vs. tiny screen' problem

  • Learn how to make custom View controls - check
  • Learn to make compound controls - check
  • Learn how to paint on the canvas - check
  • Design a effective 2D rendering pipeline for undirected graphs- check
  • Remember basic planar trigonometry - check
  • Design a fuzzy lock-on selection method for the touchscreen - check
  • Design a robust backing model - check
  • Design an effective UI for the touchscreen - check
  • Implement all the nasty details - check

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